System Shock 2 takes that essential idea of freedom to play and explore as you like, and flips it on its head. The second thing is how it twists the fundamental concepts of immersive sims. The beleaguered spaceship Von Braun is perhaps the most terrifying virtual space ever, its neon-blue corridors are procedurally prowled by lurching former crew members who scream “I’m sorry” at you as they try to bludgeon your head in, while the eerie electronic soundtrack will slowly erode any player’s resolve. Two things elevate System Shock 2 above the original. But the sequel, co-developed between Looking Glass and Ken Levine’s Irrational Games, exists on another level entirely. System Shock was Looking Glass’s first original title, building on the ideas explored in Ultima Underworld while transposing them into a sci-fi, cyberpunk universe. Best feature: Your game map only fills out if you illuminate new areas with a light source, compounding the feeling you’re inside a dingy dungeon.
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